Skip to content
Explore a world of daily inspiration, news, and knowledge. …

Guitar Hero Turns 20 – How a Plastic Axe Bridged Generations Among Music Generations

It has been two decades after the legendary game debuted across the Atlantic, giving players everywhere the means to become a rock star. Not literally, but try convincing someone who has nailed Free Bird’s four-minute guitar solo before an enthusiastic living-room audience.

Created by the developers, the game gave players a guitar-shaped controller to follow on-screen cues moving along the display in time with the music. Each riff mimicked specific notes, creating the sensation of a genuine live show.

The studio had already experimented in the music genre before partnering with the publisher, which was acquired by the gaming giant in 2006. Together, they established the foundations for a surprising billion-dollar series that had a significant influence for many of the artists included, showcasing decades-old groups to a new generation of younger players.

A former executive, former COO of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.

“We rerecorded all the music because the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and our team was pretty convinced it would fail. However, when Guitar Hero took off, album purchases and radio play were going up, all artists desired to be in.”

He adds: “One of the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their children to the songs they loved. It became an intergenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish group one featured act included their track in the 2008 release the popular installment. Guitarist the artist remembers how the series revived classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Typically such music was considered music that was past it, however when it was included in the title young people discovered it, abruptly it was cool. This validated the genre, eliminating the ‘dad rock’ label. It gave all our music a new life.”

At that time, the band's first record was still not available stateside, meaning the game was a key medium of discovery for the band during their US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on each band’s catalogue and related lore, imagery and legendary status. For example, the Aerosmith edition, reportedly earned the group greater revenue compared to their records. It moved more than half a million copies in its first week, and sales of their songs saw an increase significantly during an era as the industry faced decline.

The series still motivates nimble-fingered dedication within the community. Recently, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is difficult enough on expert mode, let alone played at double speed and without missing every one of its near 4,000 notes. They claimed requiring months of practice of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you should use a real gun and enlist,” notes musician the artist.

DragonForce had already completed a successful tour when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label informing us that our records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”

In fact, DragonForce’s exposure via the game was so immense that it risked overshadow everything else the band has done. Recently, the track featured in promotional material for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – everyone’s got their own musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Legacy of a Plastic Guitar

The best promotion, be it for cars, clothes or video games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” Dornbrook says. “The excitement of being a music icon on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to do it”.

The majority installments came out over a mere half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, corporate focus on peripherals died down, aside from a brief comeback in 2015.

Games like Clone Hero and Fortnite Festival have kept the scene alive, and there’s expectations of something from the founders in development. Recently formed developers has begun production on their first music game. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“We thought such titles could be like Madden allowing annual update every year,” Dornbrook says. “With abundant new music it could remain perennially popular, thus I remain hopeful. There’s no reason for it to continue with new generations.”

ST
About the author

Shannon Taylor

A passionate writer exploring the wonders of science and human potential.

Daily Super World

Type to search articles.